Phosphore Radiosity demos

Miscellaneous Forums/Blitz Showcase/Phosphore Radiosity demos

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I find Quill3D lightmaps go weird at the edges of brushes i.e. where vertices/edges of different brushes meet.

Extreme example rendered on the highest lightmap setting



In CShop this shadow would be rendered with no artifacts,lightmapping is one of the things CShop does really well...just a shame about the random crashing =/