verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

"You can't have it as "another constraint", as it's entirely different method of handling rigid bodies."

Are you saying that you can't use springs in a verlet based system, instead of using only sticks? Because I read the article by the guy who came up with all this stuff, and he indicates that you can use springs and angular constraints and all that good stuff just fine.