Phosphore Radiosity demos

Miscellaneous Forums/Blitz Showcase/Phosphore Radiosity demos

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Thinking about this a bit, I reckon I know why this bleed occurs - it's because the lightmap is blurred to achieved smooth angular shadows, but this also affects joins in the lightmaps that don't touch the edge of the lightmap image... hence it's a problem with the lightmapper.

I would imagine to stop this happening you would only blur locally to a face within the lightmap image.

(only a guess though)