thats an interesting idea....
i think i see what your saying. heres an odd thought along those lines swift....
instead of using a spring to represent the rubber could you vary the radius of the collision entity using spring math? and if you did vary the radius would that break the blitz internal collision functions?
i think i see what your saying. heres an odd thought along those lines swift....
instead of using a spring to represent the rubber could you vary the radius of the collision entity using spring math? and if you did vary the radius would that break the blitz internal collision functions?