verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

people can throw all the darts they want, but god forbid i try to defend it.

on a more productive note, and vorderman you may be interested in this, ya know how the wheels start to bounce and that causes problems getting a clean slip? well i just did a test and the results are interesting. i took out the portion of the code that checked if the wheels left the ground which would then prohibit the state change code to take place. the bounce effect while under forces from turns has dropped off significantly. it appears that if the code had a way to predict the difference between it just oscilating up and down fast versus it really leaving the ground for more than a couple millisecs that the perfomance of the wheel slip routine really starts to look good.