b3d pipeline and 3ds max

Miscellaneous Forums/Content Creation Tools/b3d pipeline and 3ds max

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Having a few problems with using the materials. I'm not sure I'm doing it right...

For some reason the perspective view won't show a Blitz brush when I assign to something, but when I do a b3d preview, or max render, the texture is there...

Can anyone be good enough to post a step-by-step guide to using the B3d material/maps? I need to start looking at texture baking for lightmaps also, has anyone got this going? Please help