verlet physics update

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I would have thought the car could do loops as it is. It has problems with banking and such like though, as the polygon seams (ie. the bits where one poly joins the next at an abrupt change of angle) cause the wheels to loose grip and / or bounce. It's currently pretty hard to corner on the raised spiral thingy, due to the harsh poly angles.

Unfortunately there's no way around this apart from a) increasing the poly count to smooth edges, or b) making the contacts slightly soft (ie. allowing penetraction).

I quite like being able to flip the car over (currently though it's a bit too easy to do).