Unwrap3d Again!

Blitz3D Forums/Blitz3D Programming/Unwrap3d Again!

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It's for texturing objects. You 'unwrap' the UV (texture) coords onto a single flat texture, which you can then export as an image, giving you have a line guide showing the polygon edges. This enables you easily position your texture parts and create a texture faster, as you don't have to constantly apply it to your model to see if your texture lines up with the desired polygons.