Hmm... I think maybe I'm gonna just write my own verlet system from scratch, because there's just too much extra stuff in this system and I want to fully understand this whole thing.
I found this website. It's by the guy who wrote the article on Gamasutra, and there's an additional verlet realated presentation which I think presents some new information like how to do angular constraints and hingers and pin joints, though I didn't go back to check the original article to be sure.
http://www.ioi.dk/Homepages/thomasj/publications/index.htm
I want a system which will work in a physically accurate way with the wheels themselves actually providing the thrust, because that's really the only way to create a generalized system where you can simulate anything, and I like generalized code. :-)
Here's an updated version of the verlet test program. I just basically did some more code formatting, moving the particle, camere, and input code out of the main loop to clean it up.
http://home.earthlink.net/~sswift/verlettest-003.bb
I found this website. It's by the guy who wrote the article on Gamasutra, and there's an additional verlet realated presentation which I think presents some new information like how to do angular constraints and hingers and pin joints, though I didn't go back to check the original article to be sure.
http://www.ioi.dk/Homepages/thomasj/publications/index.htm
I want a system which will work in a physically accurate way with the wheels themselves actually providing the thrust, because that's really the only way to create a generalized system where you can simulate anything, and I like generalized code. :-)
Here's an updated version of the verlet test program. I just basically did some more code formatting, moving the particle, camere, and input code out of the main loop to clean it up.
http://home.earthlink.net/~sswift/verlettest-003.bb