Milkshape Help

Blitz3D Forums/Blitz3D Programming/Milkshape Help

John Blackledge is right. It's always good to save it to MS3D's native format first. You should probably scrap the DirectX format and use .B3D format instead when exporting. In addition, if it's a unibody model, you can 'Weld' the pieces together before exporting(when exporting to DX, it always seems to break apart into separate groups for me).

I've posted one tutorial on my site on retexturing the Military Essentials models. My intent is to continue adding tutorials for the MS3D as well. Are there any specific Milkshape tutorials you think people would prefer (or are under-documented?)