Jager,
I can't help you much here, but a surface is the full area of a mesh which makes up a mesh.
i.e. a cube has 6 sides, which is 12 triangles, but it can have just 1 surface. I know this is true, but why it is so I don't understand.
In Quill 3D, you can model a house, and export it, but it will only have 1 surface, even though it has walls, a roof and doors!
Perhaps it is to do with uv mapping? if you break an object into smaller faces and texture each face, I wonder if the surface count goes up?
As I say I don't fully understand it, but I know the cube example above is correct.
The forum could do with a knowldege pool which we can dip into for information, just facts about what we are involved in.
regards,
IPete2.
I can't help you much here, but a surface is the full area of a mesh which makes up a mesh.
i.e. a cube has 6 sides, which is 12 triangles, but it can have just 1 surface. I know this is true, but why it is so I don't understand.
In Quill 3D, you can model a house, and export it, but it will only have 1 surface, even though it has walls, a roof and doors!
Perhaps it is to do with uv mapping? if you break an object into smaller faces and texture each face, I wonder if the surface count goes up?
As I say I don't fully understand it, but I know the cube example above is correct.
The forum could do with a knowldege pool which we can dip into for information, just facts about what we are involved in.
regards,
IPete2.