tricks of the professionals

Blitz3D Forums/Blitz3D Programming/tricks of the professionals

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Jager,

I can't help you much here, but a surface is the full area of a mesh which makes up a mesh.

i.e. a cube has 6 sides, which is 12 triangles, but it can have just 1 surface. I know this is true, but why it is so I don't understand.

In Quill 3D, you can model a house, and export it, but it will only have 1 surface, even though it has walls, a roof and doors!

Perhaps it is to do with uv mapping? if you break an object into smaller faces and texture each face, I wonder if the surface count goes up?

As I say I don't fully understand it, but I know the cube example above is correct.

The forum could do with a knowldege pool which we can dip into for information, just facts about what we are involved in.

regards,

IPete2.