Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

"did i hear you just volunteer for the job? =)"

Actually, I already cleaned up one version of the code
partially, and then I realsied there was another version
already out. I don't even know what the latest version is,
or who has it.

Also, the physics keeps changing in big ways with no way to
know how older versions differed. I happened to like version
3's tendancy to whip the rear end of the car around when you
turned too sharply. But I didn't like how when I went over a
jump, for some reason the car would just drop straight down
practically instead of flying up in an arc like in the
version with the truck, which had no source code included.

If the code was a lot cleaner then we'd be able to see what
is causing these changes to occur so we can make the driving
models which we like best!