Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

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lots of people are focused on trying to fix the inside-out problem of the verlets. i dont think this is a big issue. its one that im confident i could fix when i get more time to code.

heres the part i would love to see some really smart people try to tackle. vorderman hit the nail on the head when he pointed out that there is no realistic tire simulation going on. i put together a quickly constructed hack for the two states needed for the wheels to simulate static friction but it has some flaws that i cannot figure out how to solve. thats where we need to focus on in my humble opinion.

#1 get it working
#2 get it working right (the stage we are at)
#3 get it working stable (after we get it working right)
#4 get it working fast.