I have read elsewhere in the forum that sprites are all one surface whereas tris may be separate entities with separate surfaces.
Surface count is has a high performance cost.
So if you are using tris they are likely to be slower if you store them as ents with separate surfaces.
y'03
Surface count is has a high performance cost.
So if you are using tris they are likely to be slower if you store them as ents with separate surfaces.
y'03