Particule with Sprite or Tris ?

Blitz3D Forums/Blitz3D Programming/Particule with Sprite or Tris ?

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I have read elsewhere in the forum that sprites are all one surface whereas tris may be separate entities with separate surfaces.

Surface count is has a high performance cost.

So if you are using tris they are likely to be slower if you store them as ents with separate surfaces.

y'03