When I tried making a 1 tris per particle system, I got some nasty texture wrapping at the edges.. even with the apropriate flags turned on/off.
I opted for the 2 tris per sprite in a square/rect shape. Whilst it may be slower, i am safe in the knowledge that it fully works. As for B3d sprites, and using tris. There is no option, use tris every time.
I opted for the 2 tris per sprite in a square/rect shape. Whilst it may be slower, i am safe in the knowledge that it fully works. As for B3d sprites, and using tris. There is no option, use tris every time.