Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

whoah! cool! Perhaps we can make a car selection screen, and choose between Bolo Loco's and Al's cars.

Also, Bolo loco, Try inserting my code into the top of the doverlet function(right under the for statement). It'll make the wheels-on-wrong-side-problem decrease signifigantly.
TFormPoint name\v[count]\current\x, name\v[count]\current\y,  name\v[count]\current\z,0,name\player
   		If (name\v[count]\part = REAR_TIRE Or name\v[count]\part = FRONT_TIRE) And TFormedY()>-1 Then 
 			TFormPoint TFormedX(),-1,TFormedZ(),name\player,0
 			name\v[count]\current\x = TFormedX()
 			name\v[count]\current\y = TFormedY()
 			name\v[count]\current\z = TFormedZ()
 			ltu=cframe
		EndIf