tricks of the professionals

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Hi Jager

Here is a musketeer I've been working on, at 393 verts and 778 tris.
<img src=http://home.ozconnect.net/victor/musketeer.jpg>

Textured quads are basically user created and controlled mesh sprites, rather than using the built-in sprite commands - major benefit is being able to merge them into a single surface.

With merging your meshes you also merge the surfaces into one surface. Try loading your hoplite, use Copymesh and then Addmesh to a new mesh (Createmesh), using Positionmesh
to get a spacing between the copies. You'll find there's a significant difference between 60 (or more) individual meshes and one mesh with 60 merged copies. I'm still looking in detail at what Addmesh does to animated b3d meshes.

Cheers

GrumpyOldMan