Sized Meshes

Blitz3D Forums/Blitz3D Programming/Sized Meshes

Currently i have a semi unlimited tiling terrain map that i can populate with terrain meshes.

My issue is that i am trying to figure out a way to create a mesh 'template' that is automaticly 1024 units in blitz in width and depth.

Ive played around with some height maps etc. and 52pixels is close, but still has a 1-2 unit gap between the meshes. 54 gives me overlap (and yes 53 also overlaps) I cant have them overlap either unfortunatley.

I want to build some meshes in 3ds, but i dont want to have to scale them each time, since scaling meshes becomes a bit of an extra pain when i have to track the scale value of the mesh. and there is also distortion to take into account.

So long and the short of it is that i need to build a template for meshes 1024 blitz units by blitz units1024.

Any thoughts guys?