Nice game ALG, it kinda reminds me of Logger.
I don't know if it's too late for any gameplay suggestions but it might be fun to have some means of interfering with other pirates' treasure hunting efforts.
Perhaps there could be one-shot pistols buried on the island that the player (or AI) could use to shoot and stun other pirates if he digs one up. Or maybe kegs of gunpowder that the player could bury which explode when dug up. You could have a little animation of the explodee swaying side to side with his clothes in rags around his waist (like a grass skirt) with a bit of hula music playing, a la Tom and Jerry.
I don't know how'd you'd integrate these ideas with the controls, AI and marvellously simple gameplay you've got already but they would add another dynamic and more options for varying the levels.
You could also have bottles of rum that reverse the controls for the player/AI that digs them up for a while. If a second bottle is dug up while under the influence the pirate could wander around randomly for a bit, muttering and shaking his fists at trees and other pirates before falling asleep for a short while. It might hardly ever happen but it'd be funny little surprise when it did.
Just ideas if you're looking for any, but it's a really nice game as it stands. Good job, mate.
I don't know if it's too late for any gameplay suggestions but it might be fun to have some means of interfering with other pirates' treasure hunting efforts.
Perhaps there could be one-shot pistols buried on the island that the player (or AI) could use to shoot and stun other pirates if he digs one up. Or maybe kegs of gunpowder that the player could bury which explode when dug up. You could have a little animation of the explodee swaying side to side with his clothes in rags around his waist (like a grass skirt) with a bit of hula music playing, a la Tom and Jerry.
I don't know how'd you'd integrate these ideas with the controls, AI and marvellously simple gameplay you've got already but they would add another dynamic and more options for varying the levels.
You could also have bottles of rum that reverse the controls for the player/AI that digs them up for a while. If a second bottle is dug up while under the influence the pirate could wander around randomly for a bit, muttering and shaking his fists at trees and other pirates before falling asleep for a short while. It might hardly ever happen but it'd be funny little surprise when it did.
Just ideas if you're looking for any, but it's a really nice game as it stands. Good job, mate.