I'm building 3d worlds using a mixture of packages. I'm using pre-rendered lightmaps. However, I'd also like some way of creating a 'flickering' effect on the walls. Also for turning lights on / off by a lightswitch. As the lightmap is applied with fullbright, how could I go about doing this? Would I need two or more lightmaps and then apply as necessary?
Obviously as lightmaps aren't small things, I've thought as I write this the best way would be to have seperate meshes for the parts of the map where the lightining needs to be modified independantly of the rest of the level.
Obviously as lightmaps aren't small things, I've thought as I write this the best way would be to have seperate meshes for the parts of the map where the lightining needs to be modified independantly of the rest of the level.