.3DS is ancient [crap] fileformat that NO ONE should use for ANYTHIHG these days.
.X supports for example smoothing groups properly in Blitz3D (.3DS does not).
...So if you haven't guessed yet, then my suggestion is to use .X if you can't use .B3D - and avoid .3DS at all costs! :)
.X supports for example smoothing groups properly in Blitz3D (.3DS does not).
...So if you haven't guessed yet, then my suggestion is to use .X if you can't use .B3D - and avoid .3DS at all costs! :)