Hi again,
Thanks for all your feedback! Ill post the code when it gets more refined...I have made some more adjustments, heres a pic;
[img http://www.imagestation.com/mypictures/inbox/view.html?id=4214803767&url=http%3A%2F%2Fwww.imagestation.com%2Fpicture%2Fsraid77%2Fp0f12b14c1163e137510cc1883ad23a1b%2Ffb38cd37.jpg&caption=comp2 ]
This only shows about 1/100 of the total map size, and soon Ill add detail textures for the grassy area. This is going to be used for a Sims meets RTS game in a tropical archipelago, and later on I'll add trees (especially palms :-))rocks and other islandy stuff randomly on the map, whihc will make the texture directly below it change colour depending on whats going on above it (for example, people walking around will over time mke it lighter, forests will make it darker, fires etc. will burn it)
Any more suggestions would be great!
Thanks for all your feedback! Ill post the code when it gets more refined...I have made some more adjustments, heres a pic;
[img http://www.imagestation.com/mypictures/inbox/view.html?id=4214803767&url=http%3A%2F%2Fwww.imagestation.com%2Fpicture%2Fsraid77%2Fp0f12b14c1163e137510cc1883ad23a1b%2Ffb38cd37.jpg&caption=comp2 ]
This only shows about 1/100 of the total map size, and soon Ill add detail textures for the grassy area. This is going to be used for a Sims meets RTS game in a tropical archipelago, and later on I'll add trees (especially palms :-))rocks and other islandy stuff randomly on the map, whihc will make the texture directly below it change colour depending on whats going on above it (for example, people walking around will over time mke it lighter, forests will make it darker, fires etc. will burn it)
Any more suggestions would be great!