a better aligntovector?

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"If you could show some more code that would be great :) "

i just wanna make my entity align at a constant rate and not get slower the closer it gets to target vector, don't really think anymore code i have relates to this problem, i'll try and see though.

@RexRhino those are things i've been trying but can't seem to get working right, by the way thats measuring a distance between 2 entities not the vectors/direction and won't work for this problem but is in the right area.

imagine my entity facing at -1z vector and aligning to the -1x and +1z vector at a constant rate without changing, i thought something like *align by the difference between the vectors but really don't have a clue and am struggling to think of a way/calculation.