Multitexturing Terrains

Blitz3D Forums/Blitz3D Programming/Multitexturing Terrains

IPete, yeap - I did my homework before I posted.. problem was most of the apps available just arent finished. There's some really good proggies that let you knock up heightmaps - but not to do any texturing with them afterwards.

I did find some bits and pieces in the archives.. but these where mainly for painting.

Can a mask be loaded in seperately from the texture ? - if it can, then it would make more sense...

tile the textures you want, create a mask that covers the terrain, using the mask to show through the bits of the texture you want it to. Although, again - surely this means you'd have to stretch the mask over the whole of the terrain ? (and a small area that is taken away to mask, might cover a huge area when its stretched !)