Surviving Demo Released

Miscellaneous Forums/Blitz Showcase/Surviving Demo Released

TigerZ,

This is a really great game, I played it for 1/2 an hour until I worked out how to get enough cash for the Mega Tower weapon.

Some notes:

- I dove right in without the tutorial and found it very intuitive except for:
- money; how much I had wasn't immediately apparent, perhaps using a dollar sign would make this more obvious? (or at least a symbol that stands out a little more)
- it wasn't apparent to me that you could move the marines etc. when the enemies were attacking, I was under the impression that you set everything up and watched the battle (i thought that was cool though)
- the Abalaste (spelling?) didn't do anything (ie. didn't attack enemies)
- I found the scrolling to be too fast; and the cursor keys to be a little out of place in terms of control. ie. Age of empires scrolls when the pointer reaches the edge of the screen. I think this is pretty much the standard in these types of games. (starting with command & conquer)
- I think the graphics are excellent, however the star things (when killed) look like they gush blood before melting into the ground. I'd be more satisfied with a hearty explosion followed by some scattered debry (followed by smoke trails) it kind of looks out of place
- There is no animation or effect when a creature reaches your ship, sure - the life counter decrements, however it would be nice for some sort of flash or something to occur. I was playing with the volume down & found myself staring at the life counter at times where creatures were under heavy fire but just reaching the ship.
- Going back to the money thing, you could make your money-in-the-bank counter flash white & decrement the amount of money by 1 (say every .2 of a second) in a loop when you buy stuff. That would make it instantly obvious whats going on. (ie. it counts down, like a poker machine)
- In my opinion the difficulty is fine, I beat the game on my second attempt - I was wanting more!
- There is a bug that I haven't been able to reproduce where after playing a few games in a row the main menu ceases to function properly, ie clicking on start takes you to options
- Rotating around the landscape would be cool, as well as zoom. Especially zoom, I found myself wanting this badly.
- I favor the left mouse button for building, although I got used to the right button, I notice there is an option for this in Age of empires; so some others must feel the same
- Flying things could benefit greatly from shadows
- After I spent the big dollars on the Mega Tower I was dissapointed in it's intelligence, for some reason it didn't attack those closest to my ship, for that matter all the turrets seem to behave in this manner, i think they should put a priority on attacking enemies closest to your home ship. ie. I had a situation where I built a long corridor with the ship at the end, at the entrance I put 5 towers - at one point I became overun and a few enemies started down the corridor, they were ignored over the incoming enemies some distance from the entrance.

In addition, on my VAIO PCG-FXA47 notebook it looked like nighttime (the landscape was black) until I was positioning a building, at which point the game looked normal - however after building the tower the landscape reverted to darkness. It was unplayable in this incarnation. Graphics card = 8MB ATI RAGE MOBILITY M1. On my GeForce 2 card it was fine.

Ok, now I've spent time giving you some feedback - can you do me a favor? I think the text effect on the credits screen is fantastic, how did you do this?

Cheers,
-R