Well I mean, I had a point, which was a bone, that was parented to the hand bone. I then used a seperate object(in blitz), and parented that to this point bone. As it rotated and moved, so did the gun as it should have.
If the pivot points were lost, it would mean bone animation would not work. As they have to hinge at precise points of the bone.
There is a setting on the max export, to not center the model, this could be it ?
If the pivot points were lost, it would mean bone animation would not work. As they have to hinge at precise points of the bone.
There is a setting on the max export, to not center the model, this could be it ?