After triggering a while with Cartography Shop and the Singularity engine, I came across a few questions:
- There is an easy way to "unload" a world?
- where do you store material information such as multitexturing, metal shininess and the such in a loaded level?
After loading the example map from the first release of Singularity with Cartography shop, I noticed that there aren't additional keys in the objects' properties, so I was wondering how did you set it.
- There is an easy way to "unload" a world?
- where do you store material information such as multitexturing, metal shininess and the such in a loaded level?
After loading the example map from the first release of Singularity with Cartography shop, I noticed that there aren't additional keys in the objects' properties, so I was wondering how did you set it.