Kova,
Texture sizes can be anysize BUT you would be better (for every PC graphics card capability is different) sticking to a power of 2.
512 X 512 will produce really nice texture quality, but too many may take up too much memory, so use a variety 64 x 64 for small objects far away, right up to 512 x 512 for bigger objects up close.
Keep as manay as possible to 256 x 256 or even try 128 x 128.
This will maximise the efficiency of the level as far as textures are concerned.
I have - on some occaisions used 1024 x 1024 for a couple of textures. Blitz will adapt down any texture a card cannot display, so even in some extreme cases you should be okay.
Stick to 256 x 256 and 512 x 512 would be the best bet!
IPete2.
IPete2.
Texture sizes can be anysize BUT you would be better (for every PC graphics card capability is different) sticking to a power of 2.
512 X 512 will produce really nice texture quality, but too many may take up too much memory, so use a variety 64 x 64 for small objects far away, right up to 512 x 512 for bigger objects up close.
Keep as manay as possible to 256 x 256 or even try 128 x 128.
This will maximise the efficiency of the level as far as textures are concerned.
I have - on some occaisions used 1024 x 1024 for a couple of textures. Blitz will adapt down any texture a card cannot display, so even in some extreme cases you should be okay.
Stick to 256 x 256 and 512 x 512 would be the best bet!
IPete2.
IPete2.