Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

Do you mean the framerate is lower or that the car simply doesn't move as fast? Because the former would be troubling while the latter I did on purpose. I increased friction to reign in the vehicle's top speed. To compensate I set CameraZoom at .75; a fish-eye lens makes it look like the scenery is flying past faster.