Thank sswift for the pretty shadowcasting, I'm using his shadow system. It's running at a pretty good framerate on my computer, and a 450MHz computer with an ATI Rage Fury Pro videocard is about as primitive a system as you should expect a 3D game to run on. Any framerate hit would mostly be due to polygon count anyway; each tire is over 1,000 polygons and that VW actually has the VW logo modeled on the front!
I just updated my download (same location/link.) To experiment with adding new graphics I added a second vehicle, a truck from one of Vorderman's ODE demos. You select which vehicle you want from the start screen; the difference is entirely cosmetic as both handle the same.
The other addition I made is a lot more important. I added a speedometer (okay, just a text display of your speed.) Knowing how fast you're going makes driving a LOT easier. For example, until I added the speed display I couldn't navigate the banked, raised turns. Now I make it over almost every time; you want to hit the track going 55 because too fast and you fly off the top, too slow and you fall off the bottom.
I just updated my download (same location/link.) To experiment with adding new graphics I added a second vehicle, a truck from one of Vorderman's ODE demos. You select which vehicle you want from the start screen; the difference is entirely cosmetic as both handle the same.
The other addition I made is a lot more important. I added a speedometer (okay, just a text display of your speed.) Knowing how fast you're going makes driving a LOT easier. For example, until I added the speed display I couldn't navigate the banked, raised turns. Now I make it over almost every time; you want to hit the track going 55 because too fast and you fly off the top, too slow and you fall off the bottom.