per pixel shaders

Blitz3D Forums/Blitz3D Programming/per pixel shaders

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I don't know how fast the 4200 is, but pixel shaders are probably costly to use, and/or can be more costly the more complex/poorly written they are.

Also, it's probable that Darkbasic Pro isn't near as fast as Blitz. DarkBasic sure wasn't. I highly doubt that the guys that wrote DB Pro became pros at designing 3d engines overnight. I suspect that DBPro's 3D engine is similar to Dark Basic's, with new additions and some slightly different syntax.