per pixel shaders

Blitz3D Forums/Blitz3D Programming/per pixel shaders

I don't know how fast the 4200 is, but pixel shaders are probably costly to use, and/or can be more costly the more complex/poorly written they are.

Also, it's probable that Darkbasic Pro isn't near as fast as Blitz. DarkBasic sure wasn't. I highly doubt that the guys that wrote DB Pro became pros at designing 3d engines overnight. I suspect that DBPro's 3D engine is similar to Dark Basic's, with new additions and some slightly different syntax.