thanks binary,
i'll give it a go now. what about blitz's measurement units? anyone know?
[EDIT]
Lo again :)
i have been trying the mousexspeed() like you suggested and that has fixed that problem, but now when i turn, the camera tilts left and right too :(, heres the snippet of code i think is causeing it:
TurnEntity camera,0,(MouseXSpeed()/2) * -speed,0
TurnEntity camera,(MouseYSpeed()/2),0,0
i think it might be because i am using the local co-ords to turn it, but i dont know how to use the global ones. what do i add the the end of the TurnEntity command to use them? I have tried ,0 and ,1 but although i got no error it made no diff. help plz :D thanks
i'll give it a go now. what about blitz's measurement units? anyone know?
[EDIT]
Lo again :)
i have been trying the mousexspeed() like you suggested and that has fixed that problem, but now when i turn, the camera tilts left and right too :(, heres the snippet of code i think is causeing it:
TurnEntity camera,0,(MouseXSpeed()/2) * -speed,0
TurnEntity camera,(MouseYSpeed()/2),0,0
i think it might be because i am using the local co-ords to turn it, but i dont know how to use the global ones. what do i add the the end of the TurnEntity command to use them? I have tried ,0 and ,1 but although i got no error it made no diff. help plz :D thanks