Ruz,
Are you talking about B3d Pipeline? If so, I'm unaware of any missing texture problems with it - but if there are problems, I'd like to track them down.
A few things to check:
- Are you definitely using the pipeline exporter? (file|export|.b3d, and not Rob's b3d exporter in the maxscript utility panel)
- Are you using B3d Brush and B3d Map? (B3d Material is part of Rob's exporter, not the pipeline)
- The pipeline should also export standard materials and bitmap textures, but you won't have access to all the blitz specific parameters.
- The pipeline exporter can construct relative paths to texture files (the docs go into more detail on this)
- It's definitely worth taking the time to set up the pipeline's B3d Viewer in Max so you can one-click preview how the exported model will look in Blitz.
Let me know if this helps,
-Pudding
Are you talking about B3d Pipeline? If so, I'm unaware of any missing texture problems with it - but if there are problems, I'd like to track them down.
A few things to check:
- Are you definitely using the pipeline exporter? (file|export|.b3d, and not Rob's b3d exporter in the maxscript utility panel)
- Are you using B3d Brush and B3d Map? (B3d Material is part of Rob's exporter, not the pipeline)
- The pipeline should also export standard materials and bitmap textures, but you won't have access to all the blitz specific parameters.
- The pipeline exporter can construct relative paths to texture files (the docs go into more detail on this)
- It's definitely worth taking the time to set up the pipeline's B3d Viewer in Max so you can one-click preview how the exported model will look in Blitz.
Let me know if this helps,
-Pudding