Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

I'm all for making it a blitz project. dmc/miracle credited a bunch of course... and al for the graphics.... jhocking for graphical improvements.....

hmmm.
is it like this?
Function DoVerlet(name.Vobject, accelerator#)

	For count = 0 To name\num_verlets
	    TFormPoint name\v[count]\current\x, name\v[count]\current\y,  name\v[count]\current\z,0,name\player
        If (name\v[count]\part = REAR_TIRE Or name\v[count]\part = FRONT_TIRE) And TFormedY()>-1 Then 
 			TFormPoint TFormedX(),-1,TFormedZ(),name\player,0
 			name\v[count]\current\x = TFormedX()
 			name\v[count]\current\y = TFormedY()
 			name\v[count]\current\z = TFormedZ()
 			ltu=cframe
		EndIf

that's how it's supposed to be. are you using dmc's latest version?