Baudspeed, just out of interest (from reading these posts) - what kind of terrain are you looking at creating ?
3D object based ?
or with the inbuilt terrain commands ??
I've been thinking about the same problem (portals), for my next 'indoor' project
These days it seems most new landscape games seem to be dividing the area up into sections which the player cant see out of, Morrowind and the new Pirates of the Caribbean spring to mind - but it has to be said, even though the detail in each section is very preetty - there are times when you really wanna see a view that stretches far and wide !.
I'd be very interested to know how you get on with your test coding...
3D object based ?
or with the inbuilt terrain commands ??
I've been thinking about the same problem (portals), for my next 'indoor' project
These days it seems most new landscape games seem to be dividing the area up into sections which the player cant see out of, Morrowind and the new Pirates of the Caribbean spring to mind - but it has to be said, even though the detail in each section is very preetty - there are times when you really wanna see a view that stretches far and wide !.
I'd be very interested to know how you get on with your test coding...