Hmm, I'm not sure where we've crossed wires, but I don't recall saying anything about loading 255 to 1024 instances of anything.
The meshes in memory shouldn't cause lag, btw. Loading them off of disk probably will, though. I believe it's just a matter of whether or not you need that memory for other things. If you plan to make a game vast enough to require an infinite terrain, it sounds like you'll need all the memory you can save.
The meshes in memory shouldn't cause lag, btw. Loading them off of disk probably will, though. I believe it's just a matter of whether or not you need that memory for other things. If you plan to make a game vast enough to require an infinite terrain, it sounds like you'll need all the memory you can save.