Portal Engine

Blitz3D Forums/Blitz3D Programming/Portal Engine

Hmm, I'm not sure where we've crossed wires, but I don't recall saying anything about loading 255 to 1024 instances of anything.

The meshes in memory shouldn't cause lag, btw. Loading them off of disk probably will, though. I believe it's just a matter of whether or not you need that memory for other things. If you plan to make a game vast enough to require an infinite terrain, it sounds like you'll need all the memory you can save.