So loading lets say 255 to 1024 instances of large terrains but only rendering 9 at a time would cause no noticable loss in redering time/memory? I find this somewhat hard to beleive. (that wasnt a critisizm btw).
I will ahve to experiment with some loading of terrains. I will post what i find. Thanks for the info.
I will ahve to experiment with some loading of terrains. I will post what i find. Thanks for the info.