Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hey. I think I can solve the wheel problem. I'll use similar methods to the ones I used in my new collision code. No promises of course. I'll just have to give your code a good study. I haven't really looked at it yet. Anyway, my idea is to create a quad collision parented to the car that affects the wheels. it should stop the wheels from going on top.

Sorry about the broken link to the ninja model the proper one is
http://www.psionic3d.co.uk/downloads/ninja_test.zip

hmmm. I might be able to fix it. but you'll have to put me in the credits :)