i am homing in the on the problem where the cars rear end whips around after traction is lost. although the original does give us two states it just allows way to much potential energy to build up and when traction is lost the rear accelerates forward just like a rubber band. so heres what i got cookin.
speed dependant steering - as car goes faster the radius you can turn gets wider and wider. want to turn sharply slow down first.
for the tire traction code im adding a slip threshold and max value so i can fine tune exactly when the tires break loose and by how much. it is also specific to front or rear tires. my hope is i can get the rear to start to break early and cause a slower spin out rather than a snap.
bot builder i agree nothing is wrong with the way the distances are calculated. i didnt prove it out. just used the... "if it aint broke dont fix it theory" =) and since i wasnt having much problem with the structure being unstable i wasnt about to change it.
sometime soon i have to get terminal velocity working because that dang car just keeps going faster and faster and faster.....
ohh the reason im using different masses for each axis is i can control how much energy is transfered from one verlet to the other by changing the masses. so for the wheels, they have very low masses. the body has much higher mass. this makes for a squishy suspension.
now where was i.... oh yeah bleeding off potential energy hmmmm.
have fun
speed dependant steering - as car goes faster the radius you can turn gets wider and wider. want to turn sharply slow down first.
for the tire traction code im adding a slip threshold and max value so i can fine tune exactly when the tires break loose and by how much. it is also specific to front or rear tires. my hope is i can get the rear to start to break early and cause a slower spin out rather than a snap.
bot builder i agree nothing is wrong with the way the distances are calculated. i didnt prove it out. just used the... "if it aint broke dont fix it theory" =) and since i wasnt having much problem with the structure being unstable i wasnt about to change it.
sometime soon i have to get terminal velocity working because that dang car just keeps going faster and faster and faster.....
ohh the reason im using different masses for each axis is i can control how much energy is transfered from one verlet to the other by changing the masses. so for the wheels, they have very low masses. the body has much higher mass. this makes for a squishy suspension.
now where was i.... oh yeah bleeding off potential energy hmmmm.
have fun