IsMesh(child)

Blitz3D Forums/Blitz3D Programming/IsMesh(child)

heh, heh, I just asked pretty much the same question in the Blitz3d entity type thread!

Apparently you can't...

If there's a naming convention for bones you can check the name or you could parse the b3d file for BONE or MESH chunks (which is ridiculous if you ask me - isn't that Blitz3d's job!)

There really should be a command for this... especially since mesh commands crash if they're passed a bone instead of a mesh!!

-Pudding