Verlet physics applied to a simple car model.

Blitz3D Forums/Blitz3D Programming/Verlet physics applied to a simple car model.

Awesome!! Al's new graphics/level really makes it cool. although the potential already showed threw the original.

Sorry bouncer, but I believe that your fix is incorrect. Easy mistake to make, and hard to test. I had to do a cube with 1 iteration to distinctly show incorectness with the multiply by .5 thing. The reason it's incorrect, is that it is factored in under you nose. The verlet masses are usually =1, so you end up with a tmass# of 2. then v1mass#/tmass#=.5, which is then multiplied by the diff#. I noticed that dmc is now using different mass values on different axis. interesting. Probably specific to the car sim. I was just going to save dmc from wasting time on figuring this out. but still a good point bouncer. took a little while for me to work out the fact that it's false.