Adele - animated high pol female model

Miscellaneous Forums/Blitz Showcase/Adele - animated high pol female model

we need weights, you can get extremely accurate deformation with weights, particularly if the model is above 1400 polys, you really need it then.
but having said that you can make a reasonable job of it even without vertex weighting, by careful assignment of verts.
but we shouldn't have to make a case for something that is pretty much commomn place in game engines these days