we need weights, you can get extremely accurate deformation with weights, particularly if the model is above 1400 polys, you really need it then.
but having said that you can make a reasonable job of it even without vertex weighting, by careful assignment of verts.
but we shouldn't have to make a case for something that is pretty much commomn place in game engines these days
but having said that you can make a reasonable job of it even without vertex weighting, by careful assignment of verts.
but we shouldn't have to make a case for something that is pretty much commomn place in game engines these days