Wolron -
Just looked in the online docs - LockedFormat and LockedPixels are in BlitzPlus only. Thats too bad! I really needed the extra speed for my project - and it has to be in 3d!
Now that I'm dealing with this issue, it would be nice if we had commands for:
RenderWorld to any buffer (not just backbuffer)
RenderWorld to a bank (this would be sweet and make things like what i'm trying to do soooo fast!)
along with the LockedFormat/LockedPixels commands that are already in BlitzPlus!
FYI:
I've written an anaglyph rendering engine (the 3D that can be seen through red/blue 3d glasses). So far, it does work real time, but only at about 10 FPS, with some really wicked optimizations in there. I'm being killed by the readpixelfast section, whith such code removed, framerate increases 10+ fold. The engine is complete, but a bit too slow for any serious projects. Hopefully we will see some of the above requests in the future and I can get this thing to run 30 FPS or so fullscreen. Anyways, below is a screenshot of the anaglyph enging running. Of course, seeing it in real time (through red/blue glasses) is a much better experience than a still image.
Just looked in the online docs - LockedFormat and LockedPixels are in BlitzPlus only. Thats too bad! I really needed the extra speed for my project - and it has to be in 3d!
Now that I'm dealing with this issue, it would be nice if we had commands for:
RenderWorld to any buffer (not just backbuffer)
RenderWorld to a bank (this would be sweet and make things like what i'm trying to do soooo fast!)
along with the LockedFormat/LockedPixels commands that are already in BlitzPlus!
FYI:
I've written an anaglyph rendering engine (the 3D that can be seen through red/blue 3d glasses). So far, it does work real time, but only at about 10 FPS, with some really wicked optimizations in there. I'm being killed by the readpixelfast section, whith such code removed, framerate increases 10+ fold. The engine is complete, but a bit too slow for any serious projects. Hopefully we will see some of the above requests in the future and I can get this thing to run 30 FPS or so fullscreen. Anyways, below is a screenshot of the anaglyph enging running. Of course, seeing it in real time (through red/blue glasses) is a much better experience than a still image.