Thanks elias_t.
Looking at the code, I guess I need to keep track of UV coords, textures, and brushes myself and insert that in the B3D file.
I was hoping that there would be a simple function like SaveB3D(mesh, filename$) that could look through the MatElements() of a mesh and pull all that data for me.
Oh well! More coding for me :)
Looking at the code, I guess I need to keep track of UV coords, textures, and brushes myself and insert that in the B3D file.
I was hoping that there would be a simple function like SaveB3D(mesh, filename$) that could look through the MatElements() of a mesh and pull all that data for me.
Oh well! More coding for me :)