I'm pretty sure this should work
- Create skin model in max
- Create animations in max as segmented model (note limb names)
- Rig the skin model in milkshape naming the bones so they correspond with the bone names in the animation
- Load skin model with skeleton (b3d)
- addAnimSequence the animations
Since the bones take the animation from limbs with the same name as long as the scale doesn't change it should work fine. (He says ready to be prooved wrong :)
- Create skin model in max
- Create animations in max as segmented model (note limb names)
- Rig the skin model in milkshape naming the bones so they correspond with the bone names in the animation
- Load skin model with skeleton (b3d)
- addAnimSequence the animations
Since the bones take the animation from limbs with the same name as long as the scale doesn't change it should work fine. (He says ready to be prooved wrong :)