Weapons and Arms

Blitz3D Forums/Blitz3D Programming/Weapons and Arms

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I'm working on the First Person aspect of my system, and would like to know how one goes about placing a weapon into the hands of a premade arm, and have that weapon follow the arm (or hand, rather, in this case) no matter how you've animated it previously. Any suggestions? I've got three races, and a slew of weapons to choose from and I really don't want to have to animate each and every combination of each, but if I must, I shall ... just wondering if there's an easier way. Thanks.

P.S. Morrowind is a good example of how I want this system to work, you could make custom weapon, and the system would know where to move the weapon based on the the hands animation alone.