yeah, your missing your detection and reaction parameters for the collisions command.
there, fixed!
Graphics3D 1024,768 SetBuffer BackBuffer() camera=CreateCamera() EntityType camera,3 CameraRange camera,0.1,100 light=CreateLight() TurnEntity light,45,30,0 ;inside setup inside=LoadMesh( "test.b3d" ) PositionEntity inside,0,25,0 EntityType inside,1 ;player setup player=CreateCone() PositionEntity player,0,0,-7 EntityType player,2 ;colision Collisions 1,2,2,2 While Not KeyHit(1) If KeyDown(200) Then MoveEntity player,0,0,0.1 If KeyDown(208) Then MoveEntity player,0,0,-0.1 If KeyDown(203) Then TurnEntity player,0,1,0 If KeyDown(205) Then TurnEntity player,0,-1,0 UpdateWorld RenderWorld Flip Wend End
there, fixed!