Troubles with Rob's B3D exporter for 3D Studio Max

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Let's get one thing straight. There is NO Blitz Material with Rob's plugin. That's the B3d Pipeline ( which you could try instead if you want materials. )

I found textures disappeared sometimes with Rob's plugin, but I think it's preferable to load it seperately and apply it in Blitz anyway, so I didn't fiddle with it any more. I know Rob said you should apply the texture as the diffuse channel.