Troubles with Rob's B3D exporter for 3D Studio Max

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Hi there,

I wanted to know if this is normal:

In 3D Studio max, I created a simple sphere.
To that sphere, I attached a BMP-file as the texture.
When I render the sphere in 3D Studio Max, the sphere contains the texture (as normal).

Then I used the exporter and created the Sphere.b3d file and saved it in C:\Test.
The BMP-file (the texture of the sphere) is also saved in this directory.
Then I load the sphere into Blitz3D, using:

SphereObject = LoadMesh("Sphere.b3d")

And also some other commands, like adding a camera and stuff.

I see my sphere, but it is totally white.
Then when I add the exact same texture in Blitz3D to the sphere-object (using LoadTexture and EntityTexture),
only then my texture is visible.

So I have to apply the texture in 3D Studio Max AND
in Blitz3D.

Then I tried to create the sphere in 3DS max without a texture, and exported it to an .b3d file.
Then applying the texture in Blitz3D, the texture is not visible.

So if I forget to apply the same texture in one of the two programs, the textures are not visible and the object is plain white.

For a sphere, it isn't that much of a problem, but when I will soon create a car-model with different textures applied to it, it will be a BIG problem.

Am I something doing wrong, or does this exporter not include the applied texture?