Amazing that people argue against vertex weights. This is the main reason I haven't bought blitz3d yet.
For the extra code and processing time required for weighted vertex I think better evidence of it's benefits is still necesary.
How about the extra work-hours needed by the modeller to make a model deform somewhat decent with rigid vertex binding? Even then, extreme postures like a high kick usually look hideous, especially with a hi-poly model.
For the extra code and processing time required for weighted vertex I think better evidence of it's benefits is still necesary.
How about the extra work-hours needed by the modeller to make a model deform somewhat decent with rigid vertex binding? Even then, extreme postures like a high kick usually look hideous, especially with a hi-poly model.